Echosphere

All my game names begin with ‘E’.

July 18, 2016
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echosphere-hero

Are you ready to see the future of sound?

I am excited today to announce Echosphere!

Echosphere is an audio visualization experience for virtual reality, putting you in control of sound like never before. Through immersive graphical displays and advanced motion tracking, we’re offering an all new way to interact with music that is unlike any experience before it.

Learn more about Echosphere on the official website:  soverance.com/echosphere/

Echosphere is built with Unreal Engine 4 and designed exclusively for virtual reality. Echosphere will support Oculus Rift, HTC Vive, and OSVR devices.

Featuring music from my good friend, local Atlanta artist Shiny Baubles!

shiny_baubles

If you’ve been following my work, you might recognize that Echosphere is the re-branding of the work I’ve done over the last few years in UE4 audio visualization, previously referred to as ‘Synesthesia’. There were a couple reasons for the name change, but most notably because someone has already trademarked that term in the U.S. for use with another virtual reality product.

Echosphere is the result of over two years of experimentation with audio visualization in Unreal Engine. An early prototype of this project was one of the first things I ever put together in Blueprints (a video of which you can see here), and the method behind it has become my second most viewed video on YouTube, ever (watch that tutorial, here). We’ve even had an implementation that worked with Kinect (watch that janky mess, here).

With Echosphere, we’re leveraging the great work of UE4 legend eXi and his Sound Visualization plugin. His solution does more or less the same thing described in the above tutorial video, but it can actually be packaged and it pulls audio from the hard disk. Baller.

So with that solution in place, we’re moving forward with this one, and you should expect to be immersed very soon!

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Synesthesia

June 14, 2015
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Are you ready to see the future of sound?

Synesthesia is an audio visualization experience for virtual reality, putting you in control of sound like never before. Through immersive input interaction and motion capture, we’re aiming to offer musicians, artists, and performers an all new avenue to broadcast their content to their fans.

Synesthesia is built with Unreal Engine 4, designed for virtual reality, and powered by the Kinect v2. Synesthesia will also support the HTC Vive.

Synesthesia is currently as top-secret as we get around here at Soverance Studios. This project is currently under development, and publicly available information is limited. Subscribers to our newsletter will be the first to hear about new developments with Synesthesia – ’til then, check back here as 2016 draws near!

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