I’d like to thank everyone who participated in the first phase of the Ethereal Legends Beta Test! I received quite a bit of excellent feedback over the last couple weeks, and your comments and suggestions have already gone a long way to improving Ethereal and preparing the game for release. I know I’ve still got a lot of work to do, but I am excited to learn that I’m on the right track and building something that people are enjoying.
Knowing that I still have a lot of work to do, I must announce today that I am pushing back the release date of Ethereal Legends into Q1 of 2017. The Steam store page has been updated to reflect this change. The original plan was to release at the end of the year, on December 30th. I’ll admit that I have been rushing to meet this date because I am more or less out of funding, which is making it difficult to maintain my current development schedule. However, based on the feedback I’ve received from the Beta Test, and my unwillingness to compete with major AAA titles during the holiday season, I have decided that delaying the game’s release is the best option. You all will receive a better game, and I will gain the time necessary to deliver the highest quality interpretation of my vision possible.
I have also made significant progress on the PlayStation 4 and Xbox One builds of Ethereal, and I am happy to report that these versions of the game are both packaged, stable, and playable on consoles. While my original plan was to release the Steam, PS4, and Xbox One versions simultaneously in an attempt to have the largest Day 1 impact, I have revised that decision, and I now plan to release the console versions shortly after the Steam version. This delay is mostly due to the certification requirements on consoles, and the changes I’ll need to make to effectively support them both. As this is my first time releasing a game on either platform, I feel like I could use the extra time to make sure I get everything right. Making a multi-platform game is way more difficult than it sounds!
And so Beta Test Phase 1 comes to an end. Phase 2 will start soon, and I’ll make another post to announce that when the time comes. If you’d like to request a Steam key for Phase 2 testing, you can do so using the Beta Access Request Form.