Ethereal Beta Version Update 0.9.5

January 28, 2017
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Here we go, moving closer to release! This update is a big deal for me and a great milestone for Ethereal, since it marks the release of the game’s final Realm and boss fight, finally making Ethereal Legends what I consider “content complete” (at least as far as my original design intentions). Basically, beta testers can now play through the game from start to finish, all the way through to the end credits. That feels pretty good!

Ethereal is a game with the potential to be huge in scope; due to the nature of the project and my own limitations, I’ve had to leave many things on the cutting room floor, so to speak.  There’s still a lot I want to add to the game, though, and there’s of course room to polish the content I have to achieve a more AAA-level of quality.  I plan to continue updating the game for some time as I bring it to new platforms, so this is really only the beginning.

Ethereal beta testers can download the 0.9.5 update via the Steam client, now.  Inside, you’ll find a number of bug fixes and improvements, along with the introduction of the Celestial Nexus realm. So lets get to the update notes!

Ethereal Version 0.9.5 Update Notes

  • The seventh and final Realm, Celestial Nexus, is now able to be unlocked.
    • Players must complete Empyrean Gardens to unlock the Celestial Nexus.
  • All equipment slots (magic, weapons, and armor) can now be overwritten with new equipment.
    • It is no longer necessary to remove items before equipping new ones.
  • The Haste spell was given a new visual effect.
  • Window mode options now appear in video settings on the Windows platform.
    • Choose from Fullscreen, Windowed, or Fullscreen Borderless
      • The game defaults to ‘Fullscreen Borderless’ on startup, but your preference will be saved for future runs.
  • Fixed a bug where enemies over level 70 would take negative damage (healing them instead of damaging them).
  • Fixed a bug with a particular chest in Empyrean Gardens that would not open.
  • Fixed a collision error with a particular tree in Empyrean Gardens.
  • Fixed a collision error in Yggdrasil that would allow players to escape the Realm’s external boundary.
  • Fixed a bug with the rune puzzle in Yggdrasil that could prevent further progression if the same rune was activated more than once.
  • Fixed a bug related to the animation played when opening chests with a two-handed weapon equipped.
  • Fixed a bug that allowed the player to reap infinite rewards from a dead enemy by retaining a target lock after that enemy’s defeat.

As always, hit me up with any feedback you may have!  Find me on Twitter, Facebook, the Ethereal Steam Community, or subreddit.

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