Things are still going well for Ethereal Legends. I’ve made a number of changes to how the game operates at a base level, and I think we’ll be better off for them. Additionally, I’ve recently begun translating all of the Blueprint code into native C++, and I have open-sourced the module on Github under the Apache 2.0 license for all of you to learn from and use as you please!
You’ll find it here: https://github.com/Soverance/EtherealLegends
Do note that Soverance Studios does not have the ability to distribute the assets or Blueprint code used to create Ethereal Legends, so the module is not intended to be a complete, working game. About 80% of the game is still in Blueprints. It’s not going to run if you try to compile and run it in a new project. It’s mostly just construction code right now, anyway.
With Ethereal Legends now open-source, I’d be ecstatic if anyone wants to contribute, and they can do so by simply making a pull request on the Github repository. I’ll work to integrate any acceptable PRs into the game, and be sure you get credited appropriately for your effort.
I am a novice with C++, and still working on converting the Blueprints, so while the code is commented, I haven’t yet put up proper documentation. Feel free to reach out if you have questions.
Also be sure to check out the Ethereal Legends Game Guide. The Game Guide contains a complete bestiary, item, magic, and weapon lists, tutorial information, and everything else you’ll need to know while exploring the Ethereal Realms.
Ethereal Legends has been approved for release on Steam, PS4, and Xbox One. I’m working hard to get it out before the end of the year, so hopefully you’ll be playing it very soon!