I am extremely excited to finally announce the official release date of Ethereal Legends on Steam as February 21st, 2017!
ABOUT THIS GAME
Ethereal Legends is a modern indie action RPG, built (mostly) by one person in Unreal Engine 4 for PC, PlayStation 4, and Xbox One.
A powerful foe has descended upon the world of Arcadia. The Ethereal Knights, protectors of the realm, have nearly all been destroyed.
Only you remain.
Enter the portal and defend the Ethereal Realms from the evil which plagues them. Battle deadly monsters and huge bosses, wield numerous weapons, cast powerful spells, solve challenging puzzles, and use all the tools at your disposal to put an end to the madness.
Your combat style is determined by the spells, weapons, and armor you choose to equip. With 3 distinct weapon types and a great number of spells, items, and armor pieces to choose from, you are provided with countless options to defeat your enemies.
A plethora of brain teasers awaits deep within the darkest corners of Arcadia. Explore and interact with the world around you to unlock new paths and discover secrets hidden in the Ethereal Realms.
Epic High Fantasy
A pure story of good versus evil. Explore gorgeous elemental locales reaching into the sky and beyond. Battle massive enemies, experience the powerful soundtrack, and enjoy a beautifully rendered fantasy world powered by Unreal Engine 4.
Want to build your own game, based on Ethereal Legends? You can! The C++ code used to create this game can be found on Github, under the open source Apache 2.0 license. Maybe you simply want to help make Ethereal better. This is the place to start! I welcome all contributions, and successful pull requests will have their author credited in-game.
Details and Pricing
Ethereal Legends will launch at $9.99, with a 10% discount during the first week (so it’ll be $8.99 if you buy during launch).
Please note that the game is designed for and plays best with a gamepad/controller, and while you can use a keyboard/mouse, I don’t recommend it.
Additionally, please be sure you meet the game’s minimum system requirements before purchasing, as published on the Steam Store Page. Built with Unreal Engine 4, the game is graphically intensive and requires a decent gaming PC to run at a smooth 60 fps.
A handful of minor, known issues do exist thanks to my excellent beta testers. I have documented possible fixes on this post, so if you experience any problems playing Ethereal Legends, your first stop should be there. Of course, I would love to hear any and all feedback you may have, so hit me up on any of the community channels or send your thoughts in an email to firstname.lastname@example.org.
For the most arduous adventurers, I have published a full list of the nearly 100 available items on this page. There, you’ll find a full loot table, complete with item descriptions, effects, and locations. Everything you need to get the most out of the game!
Members of the press interested in covering Ethereal Legends should direct themselves to the game’s official Presskit: http://soverance.com/ethereal/presskit/
If you are a YouTuber, Twitch streamer, or other influencer with a significant subscriber count and you would like to feature Ethereal Legends on your channel, you can request a free Steam key via Keymailer at this link. I cannot guarantee I will honor your request, but I’ll do my best!
As a one-man studio who is creator, developer, and publisher of Ethereal Legends, I am so unbelievably proud to be able to bring you an experience almost entirely of my own making. This is a huge moment for me – Ethereal Legends is the culmination of a nearly five-year effort to bring myself into the gaming industry, and I feel like it’s release finally proves me capable of being a game developer.
Ethereal Legends was inspired by my adventures in Final Fantasy XI with members of the Ethereal Linkshell. They were some of my favorite experiences in my gaming history, and many of the people from Ethereal LS have become life-long friends. Making a game inspired by that experience seemed like a fitting way to honor those memories. As a huge fan of the fantasy action genre, I’ve taken much inspiration from the Final Fantasy and Dark Souls series to create an original expression of epic high fantasy. While influence of other popular games and my own limitations as a game developer have certainly helped guide the path, Ethereal Legends is truly a shining example of someone building a game they’ve always wanted to play.
Ethereal Legends has been extremely difficult to build. Like many new developers, when I first began this project in 2013 I had an idea that was massive in scope, and I was certainly not skilled enough to build it myself. I made many sacrifices to buy the time and materials necessary to make this game. I encountered countless obstacles during development, and significant public skepticism about my ability to finish it. I failed to build a good team, and I failed to keep my office space. I was forced to build the overwhelming majority of this game alone, in a tiny apartment, while working a part-time job as a systems administrator for $25k/year. However, because I am a stubborn person, I persisted… and now we’re here. I encountered a lot of success along the way, too. My efforts have been showcased in videos and blogs, I’ve been invited to speak at conferences, and the game has even been publicly recognized by Taco Bell! Unreal Engine has allowed me to stand on the shoulders of giants; they have allowed me to bring my vision to you unencumbered, free from the control of profit-seekers and gatekeepers. They’ve given me the ability to create whatever I can imagine and publish those ideas to the world – it’s an extremely empowering ability that they’ve given to me, and to you as well.
The years spent building this game has been one of the most enlightening experiences of my life. I have learned so much about myself, so much about others, and so much about the world that is simply invaluable – an intangible profit from the game that won’t be declared on my taxes. No matter how well the game does financially post-release, I at least earned that knowledge.
While Ethereal releases next week on Steam, this is really only the beginning of the Ethereal franchise and my vision for Soverance Studios. I have lots of ideas for additional content that I plan to add over the next 12 to 18 months, and of course I’ve still got the PS4 and Xbox One versions of the game planned for later this year. I am confident this is the start of something big, and I’m excited to have you all along for the ride!
I greatly appreciate the support of everyone who has followed Ethereal Legends over the years, championed the game, and given me good feedback to help make the game better. I couldn’t have gotten this far without the assistance of everyone else who has played a part, and for that, I thank you!
See you all on the other side, after February 21st!