FFXI: Soldier – Alpha version 1.0 release

June 25, 2013
/ / /
Official FFXI:Soldier Alpha 1.010 – 06.27.2013 (376 MB – download in browser – SORRY, THIS SOFTWARE IS NO LONGER AVAILABLE!)


About one year after I originally began this project, I am proud to release the first version of Final Fantasy XI: Soldier.  An early exercise in level design, this is a recreation of the HNM hunting scene from Treasures of Aht Urghan, the third FFXI expansion pack.  In this quick demo, you can experience the Aht Urghan Whitegate, Caedarva Mire, Wajaom Woodlands, and Mount Zhayolm.

The video below will guide you through a quick walkthrough of using this particular version.

This release marks a huge milestone for Soverance Studios, by having this game officially enter it’s alpha phase and become available for testing. It’s come quite a ways from last year, from when I knew next to nothing about building games. Having a working prototype in one of the industry’s most advanced engines feels like a great personal achievement, even if it’s not much of a game yet. It does still have a number of issues, those known to me are documented in the README, and fixes are in the works.


  • Windows XP / Vista / 7  (32 or 64-bit)
  • 2.0 GHz processor
  • * 2.0+ GHz multicore processor recommended
  • 2 GB system RAM
  • SM3 compatible video card
  • * 1 GB video memory recommended
  • DirectX 9 or higher
  • 500 MB Hard Disk space

Download Options

Official FFXI:Soldier Alpha 1.010 – 06.27.2013(376 MB – download in browser – SORRY, THIS SOFTWARE IS NO LONGER AVAILABLE!)


NOTE: The rendering thread exception bug has been fixed in Version 1.010.

To learn more about this project, I also recommend viewing the following documentation:



  1. Nathan G. June 27, 2013 2:44 am

    Tried it on the laptop foolishly going to do this on the main computer. Killing me Sover

  2. Nathan G. June 27, 2013 3:05 am

    O boy bug testing is gonna be extensive i have already broken thru a wall in both Aht urg and in Cadeara not to mention ive fallen out of the world once and Manage to get myself stuck on 2 rocks eternally falling gonna have fun testing this.

    • Scott McCutchen (Soverance) June 27, 2013 5:49 pm

      lol that’s amazing! yes, I knew it was gonna be difficult to block in the levels, I’ll need to work on those volumes. Could you send me more specific details, along with your Launch.log files?

      The default location is C:UDKFinal Fantasy XI – SoldierUDKGameLogs.

      Email me @ soverancestudios@gmail.com

    • Scott McCutchen (Soverance) June 27, 2013 5:50 pm

      Also, have you crashed at all yet?

  3. Chris H June 27, 2013 6:06 pm

    So far looking good. Game has crashed everytime it’s loading after using the portal to go back to WG.

    • Scott McCutchen (Soverance) June 27, 2013 6:59 pm

      Thanks buddy! Can you email me your Launch.log file after a crash? I’ve been getting “rendering thread exception” failures when it tries to load a new level, currently working on a fix.

  4. Scott McCutchen (Soverance) June 27, 2013 9:13 pm

    I believe the “rendering thread exception” error has been solved. It seems as though I simply needed to initialize graphics shaders on demand. The patched version will be uploaded shortly.

  5. Scott McCutchen (Soverance) June 27, 2013 10:33 pm

    Version 1.010 is uploaded and contains the patch for the “rendering thread exception” error, which caused the game to crash upon loading a new level.

  6. Nathan G. June 29, 2013 6:16 am

    O boy was that an ordeal I couldn’t get the damn thing to crash with normal game mechanics but I did point out some silly here and there things i saw while playing.

  7. Pingback: Cape Riverne for Oculus Rift | Soverance Studios

  8. Pingback: Let’s talk about Ethereal | Soverance Studios

Post a Comment