
I'm Scott McCutchen, and Soverance Studios is my independent studio. It is where I design and build games and software.
A twin-stick bullet-heaven where the music, the light and your trigger finger fall into one rhythm.
I've always been good at figuring out how systems work, and I like building engines as much as I like building software. I started my first business in 2002, a skatepark inside an old marble factory, and I've been building things ever since.
Soverance Studios began in 2012 as the place where I make what I want to make. It started with early virtual reality experiments on the first Oculus development kits, grew into Ethereal Legends, an action RPG released on Steam in 2017, and now Endless Reach, a space-based bullet heaven released on Steam in November 2026. Much of that work is open source.
Alongside the studio I've spent nearly twenty years in enterprise technology, most recently in hypersonics and quantum computing. I was the first IT hire at an aerospace startup building hypersonic aircraft, and today I work on reliability engineering for quantum computers. The two halves feed each other: the games keep my skills sharp, and the day job keeps me close to hard problems.
Through Soverance I also take on cloud consulting and custom software work. See the available services.
Away from the keyboard I'm at my cabin, at a live show, or carving canyons on my motorcycle. Thanks for taking the time to check out my work!
Soverance Studios is Scott McCutchen's independent studio, founded in 2012 in Atlanta, Georgia. The games, the consulting work and the open-source projects all ship from here.
Software, infrastructure, and enterprise architecture work for businesses, focused on digital transformation in secure environments for defense and government.
Consulting services →Much of what the studio builds is public, including the complete source code of Ethereal Legends.
Soverance on GitHub →