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© 2026 Soverance Studios · Atlanta, Georgia · v1.0.60
Scott McCutchen, founder of Soverance StudiosSM-01 · Atlanta, GA
Soverance Studios / Founder

Scott McCutchen

Enterprise Architect

I'm Scott McCutchen, and Soverance Studios is my independent studio. It is where I design and build games and software.

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02 / Trajectory

Trajectory

CareerStudio

Frontside Skatepark

OwnerMarch 2002 – June 2005 · Canton, GA

Founder of a small business operating a 10,000 square foot warehouse built for skateboarding, inlining, and BMX biking. Oversee daily business operations of the skate facility and pro-shop. Coordinate special events such as pro team demos, radio-hosted concerts, and parties. Builder of ramps!

Tourna - Unique Sports Products

Systems AdministratorJune 2011 – April 2017 · Alpharetta, GA

A mid-sized manufacturer of retail sporting goods, where I was the lead systems administrator and C# ERP developer. Responsible for converting legacy EDI system from IBM AIX to modern Epicor ERP. Developed automated barcoding and shipping label printing system with BarTender. Commercial website developer and systems architect.

Soverance Studios

Studio foundedJune 2012 – Present · Atlanta, GA

Founded as an independent game development company dedicated to bringing great ideas to life. Every game, consulting engagement and open-source project since has shipped under this name.

Portfolio →

Endless Reach: Mobile and VR

First releasesJuly – August 2014 · Android / Oculus VR

The first Endless Reach, a hardcore space shoot 'em up, was released for Android in July 2014. A virtual reality prototype for the Oculus Rift followed a few weeks later.

Mobile →VR →

Ethereal Legends

Released on SteamFebruary 21, 2017 · PC / Steam

An action RPG for PC built with Unreal Engine 4. I did the game design, programming and implementation myself, working with contract developers for concept art, models, animation, music and sound. Its source code is public.

Game page →

DRUM Agency

Senior DevOps EngineerApril 2017 – June 2019 · Atlanta, GA

A digital advertising agency, where I was the primary architect during migration of their corporate infrastructure from on-prem datacenters to the Azure cloud.

M3 Accounting

Lead Engineer – Business IntelligenceJune 2019 – September 2021 · Lawrenceville, GA

An accounting software firm for hoteliers, where I successfully stabilized and automated delivery of their Insight business intelligence platform.

Hermeus Corporation

Enterprise Applications ArchitectSeptember 2021 – February 2026 · Atlanta, GA

An aerospace startup building autonomous hypersonic aircraft, where I am the primary architect of corporate IT infrastructure on-prem and in sovereign clouds (Azure GCC High / AWS GovCloud). First major IT hire, employee #15.

IonQ, Inc.

Staff Site Reliability EngineerFebruary 2026 – Present · Remote

A trapped ion quantum computing company dedicated to building the world's best quantum computers to solve the world's most complex problems.

Vana'lytics

LaunchedMarch 2026 · Web

A character progress tracker, 3D model viewer, and Windower addon for Final Fantasy XI.

Visit →

Endless Reach

Released on SteamNovember 2026 · PC / Steam

A twin-stick bullet-heaven where the music, the light and your trigger finger fall into one rhythm.

Game page →
03 / Biography

Biography

I've always been good at figuring out how systems work, and I like building engines as much as I like building software. I started my first business in 2002, a skatepark inside an old marble factory, and I've been building things ever since.

Soverance Studios began in 2012 as the place where I make what I want to make. It started with early virtual reality experiments on the first Oculus development kits, grew into Ethereal Legends, an action RPG released on Steam in 2017, and now Endless Reach, a space-based bullet heaven released on Steam in November 2026. Much of that work is open source.

Alongside the studio I've spent nearly twenty years in enterprise technology, most recently in hypersonics and quantum computing. I was the first IT hire at an aerospace startup building hypersonic aircraft, and today I work on reliability engineering for quantum computers. The two halves feed each other: the games keep my skills sharp, and the day job keeps me close to hard problems.

Through Soverance I also take on cloud consulting and custom software work. See the available services.

Away from the keyboard I'm at my cabin, at a live show, or carving canyons on my motorcycle. Thanks for taking the time to check out my work!

04 / The studio

Soverance Studios

Soverance Studios is Scott McCutchen's independent studio, founded in 2012 in Atlanta, Georgia. The games, the consulting work and the open-source projects all ship from here.

01

Games

Original games, built solo and published on modern platforms like Steam.

All games →
02

Consulting

Software, infrastructure, and enterprise architecture work for businesses, focused on digital transformation in secure environments for defense and government.

Consulting services →
03

Open source

Much of what the studio builds is public, including the complete source code of Ethereal Legends.

Soverance on GitHub →
05 / Fun facts

Fun facts

  • 01The first time I flew in an airplane, I jumped out of it! (Skydiving)
  • 02For many years I was a high-ranking HNM hunter and guild leader in the game Final Fantasy XI.
  • 03I was once an ASE certified automotive technician and GA state certified emissions inspector.
  • 04My favorite TV show is The Venture Bros.