

A twin-stick bullet-heaven where the music, the light and your trigger finger fall into one rhythm.
Founded in 2012 by Scott McCutchen, Soverance Studios began as an independent game development company dedicated to bringing great ideas to life.
Much of our work is open source on GitHub.


A Final Fantasy XI analytics platform for item browsing, character tracking, and economy data

I've always been good at figuring out how systems work, and I've been building things since I started my first business in 2002. Soverance Studios is where I make what I want to make, alongside nearly twenty years in enterprise technology, most recently in hypersonics and quantum computing.